Man, I love the way the Author came up with this โSpecific Essence Synergyโ where the right combinations come together to make these crazy character builds for this โgameโ but seriously thinking from a gamedev pov, it must have been 3 hellish days and 4 nightmarish nights to put together all of the mechanics for the Essence system and the Numbered Items system on top of making the right items interact with the right skills.
The mechanics, world building and storyline set pieces tell me this book would be a masterpiece of a game if even just 30- 40% of it is retained faithfully. (Just without the isekai abyss gate stuff)
I actually hope someone puts together a game like this someday – at least a game set in this world with the essence and items mechanics. Except if their name is Auril Gavis.Though I figure not many would play the original for long with all the random party wipes that happen. Not everyone is a Hansoo with 9 simultaneous computer-plays
I’m feeling a bit ambiguous about the fact that now aynar will be more of a ranged dealer (if she is to make good use of return she needs to throw it a lot whether she likes it or not) while this role is already fulfilled by Erwin, more than Aynar will ever be able to, putting here in a weird spot again about her role or usefulness
It's the beauty of a well formed composition with synergy. Thatโs why Bjorn is always saying, its not the level of the essence that counts, but its interaction with other essences that elevates an explorer
Itll balance out as she gets stronger.Sheโs got more to grow. This just means she can equip a stronger spear attack that uses up to 2/3 of total soulpower and not have to worry about running out of power. Or another use, maintain atleast 1 spear throws worth soul power and its the same as having a full soul bar. This also means him, Erwin nd now aynaar all have ways to fight with near infinite soul power. Thatโs huge for a 6man raid team. Add sven parav with his buffs(x2 for aynar)/heals and this is looking like a team ready for floors 8-10โฆ
Man, I love the way the Author came up with this โSpecific Essence Synergyโ where the right combinations come together to make these crazy character builds for this โgameโ but seriously thinking from a gamedev pov, it must have been 3 hellish days and 4 nightmarish nights to put together all of the mechanics for the Essence system and the Numbered Items system on top of making the right items interact with the right skills.
The mechanics, world building and storyline set pieces tell me this book would be a masterpiece of a game if even just 30- 40% of it is retained faithfully. (Just without the isekai abyss gate stuff)
First. Gaining more mana than losing seems unbalanced though.